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SkyRoster Training Videos

Short learning videos to power-start your ATCO Rostering journey.

01

Time & Week Settings

In Time settings, the System Administrator can set the server time zone, at the initial setup of your application. Every request is made in reference to this time zone, so make sure you set it up correctly. Also, we need to define how many hours a working day has. All leave and duty requests’ durations are calculated based on this parameter. 

02

Request Settings

Learn how to define and parameterize different types of requests that staff in the organization can make. The SkyRoster Leave Management module supports two request types: duty and leave requests.

03

Configuring Working Hours

Working hours or shifts are predefined periods within a time interval in a day, in which the staff is at work, resting or has the day off.

04

Working Patterns

A shift pattern is a sequence of predefined working shifts, which repeats indefinitely.

05

Requirements

A requirement is used within the Competency Management module as part of a qualification and specifies what conditions have to be met for a qualification to be valid.

06

Qualifications & Ranks

A qualification defines the licenses, ratings and endorsements of an employee.

07

Individual Manpower Requirements

Manpower requirements allow planners to define how many employees with certain qualifications are required to optimally cover a specific shift.

08

Team Manpower Requirements

Team manpower requirements allow planners to define how many employees with certain qualifications are required to optimally cover each shift, when the team roster is converted to individual rosters.

09

Units / Teams / Departments

Learn how to replicate your Organisational structure of units, departments and teams into SkyRoster's HR module.

10

Staff

Similar to the unit’s creation, entering staff data into the application is a multi-step process, for every employee.

11

Roster Engine Overview

This core module performs the heavy lifting of generating valid rosters, based on custom rules and configurations. 

12

New Draft Roster

Each roster is saved as a draft roster or a template. When planners reach to a final version of it, they promote it as a baseline or a published roster.

13

Hard And Soft Constraints

SkyRoster deploys a powerful constraint-based engine, which translates business rules into hard and soft constraints with associated scores.

14

Rostering Workbench

The workbench provides three distinct views: the resource view, the position view and the summary view.

15

Individual Roster with Shift Pattern

One of the most widely used types of rosters involves individual rosters with fixed shift patterns.

16

Individual Roster without Shift Pattern

In this type of roster, the shifts are assigned in no particular order or repetitive sequence. It's goal is to optimize the workforce cost and better fulfil employees working preferences.

17

Team Roster with Shift Pattern

For scheduling entire teams on fixed shift pattern rosters, then translating them to individual rosters.

18

Team Roster without a Shift Pattern

For scheduling entire teams of employees when we are not forced to follow a fixed shift pattern.

19

Published Rosters

Once we finalize with the customization of a draft roster, the next step is to publish it, promoting it as the official working schedule.

20

Continuation Roster

Continuation rosters are very useful in scenarios where the working schedule has to be generated once every few weeks or months and the shifts from the previous roster must continue seamlessly in the next one.

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